Hey Folks...
I am trying out posting some Blog pictures using the camera on my "New" iPad (thats an iPad3 for normal people) just to see what they look like. Although I have a pretty funky camera the iPad camera is actually really good for taking closeup pictures of models, one slight pain is that I can't post pictures to the Blog if accessing Blogger from the iPad, this does seem a little odd, therefore I have to plug the iPad into the Mac and transfer the pictures over and then access Blogger from the Mac.... oh well no bother.
So I have taken a couple of pictures of some Deathwing work in progress. These models make up the command squad and well accompany Bellal into battle.
So here they are, not bad for an iPad I have to admit, and actually better than my "proper" camera.
Until next time......
Monday, 24 September 2012
Thursday, 20 September 2012
Back to Ultramar
So now I have played a few games of 6th Ed I beginning to see what is working and what isn't. From what I have seen and experienced Shooting is very much the way to go.
With this in mind I have decided to go back and take a look at my UltraMarines, I became a fan of the 40K poster boys after reading the Graham McNeil novels and had a pretty kick ass army back in the days of 4th Ed. However when 5th Ed came out, and with it, a new Codex the basic Marines seemed to take a bit of a hit and Close Combat armies seemed to be the new thing (thats when I started my Orks). But now 6th Ed is with us I think it might be time to bring out the Blue fellas again.
I am going to start with the list below mainly as I have all the models, except the fliers, so its going to be easy to get it up and running. The Libby is my HQ of choice, the new powers are pretty cool and can give the Marines a nice boost. The troops will be two basic Tactical Squads, these guys can dish out some nice anti-infantry shooting as well as some decent overwatch if charged and can split into Combat Squads if required to give 4 Troop units. They will both run with Razorbacks with twin-linked Las-Cannons, these can take out vehicles, MC's or move a Combat Squad around. The main attack unit will be the Terminators, tactical Terminators are the monkies nuts these days, with a 2+ save and power fists they can mash anything that comes close. They will be the main objective takers. The rest of the army is there for fire support, the Thunderfire Cannon can target large troop units, the fliers have both infantary and vehicle destroying abilities and the Devs can targat vehicles and MC's. The Dreadnought can also target vehicles and has some anti-infantary firepower also.
I think this army has enough to deal with most things, so all I need to get is the fliers and do some touchups and it should be ready to go.
HQ - 140
Space Marine Librarian (140)
Smite; Force Dome; bolt pistol; Terminator armour; storm shield.
Elites - 380
Dreadnought (145)
twin-linked lascannon; missile launcher.
5 Terminators (235)
assault cannon; chainfist.
Troops - 540
10 Tactical Marines (275)
plasma gun; plasma cannon.
• Razorback: twin-linked lascannon.
10 Tactical Marines (265)
meltagun; missile launcher.
• Razorback: twin-linked lascannon.
Fast Attack - 460
Stormtalon Gunship (155)
Typhoon missile launcher.
Stormtalon Gunship (155)
Skyhammer missile launcher.
Stormtalon Gunship (150)
twin-linked lascannon.
Heavy Support - 330
Thunderfire Cannon (100)
5 Devastators (230)
4× lascannon.
1,850 points
With this in mind I have decided to go back and take a look at my UltraMarines, I became a fan of the 40K poster boys after reading the Graham McNeil novels and had a pretty kick ass army back in the days of 4th Ed. However when 5th Ed came out, and with it, a new Codex the basic Marines seemed to take a bit of a hit and Close Combat armies seemed to be the new thing (thats when I started my Orks). But now 6th Ed is with us I think it might be time to bring out the Blue fellas again.
I am going to start with the list below mainly as I have all the models, except the fliers, so its going to be easy to get it up and running. The Libby is my HQ of choice, the new powers are pretty cool and can give the Marines a nice boost. The troops will be two basic Tactical Squads, these guys can dish out some nice anti-infantry shooting as well as some decent overwatch if charged and can split into Combat Squads if required to give 4 Troop units. They will both run with Razorbacks with twin-linked Las-Cannons, these can take out vehicles, MC's or move a Combat Squad around. The main attack unit will be the Terminators, tactical Terminators are the monkies nuts these days, with a 2+ save and power fists they can mash anything that comes close. They will be the main objective takers. The rest of the army is there for fire support, the Thunderfire Cannon can target large troop units, the fliers have both infantary and vehicle destroying abilities and the Devs can targat vehicles and MC's. The Dreadnought can also target vehicles and has some anti-infantary firepower also.
I think this army has enough to deal with most things, so all I need to get is the fliers and do some touchups and it should be ready to go.
1850 Ultramarines (Space_Marines)
HQ - 140
Space Marine Librarian (140)
Smite; Force Dome; bolt pistol; Terminator armour; storm shield.
Elites - 380
Dreadnought (145)
twin-linked lascannon; missile launcher.
5 Terminators (235)
assault cannon; chainfist.
Troops - 540
10 Tactical Marines (275)
plasma gun; plasma cannon.
• Razorback: twin-linked lascannon.
10 Tactical Marines (265)
meltagun; missile launcher.
• Razorback: twin-linked lascannon.
Fast Attack - 460
Stormtalon Gunship (155)
Typhoon missile launcher.
Stormtalon Gunship (155)
Skyhammer missile launcher.
Stormtalon Gunship (150)
twin-linked lascannon.
Heavy Support - 330
Thunderfire Cannon (100)
5 Devastators (230)
4× lascannon.
1,850 points
Sunday, 2 September 2012
Grey Knights and Dark Angels.
Hello folks....
Its been a busy week hobby wise with lots of new releases and models in the process of being painted up. I have managed to get a few more games of 6th Ed in and I am still struggling to make the Orks work. I have come to the conclusion that units of 12 in Truks just don't seem to cut it in 6th Ed, with Overwatch knocking a couple of bodies down on the charge and then generally going last in combat by the time the boyz get to hit they don't seem to have the number of attacks to do the job in the first round of combat and they really need to hit hard in the first round as in the second round they are at reduced strength as the Furious Charge turns off. I am going to try a couple of things, perhaps put in some larger units of Shoota Boyz or maybe try large units of combat troops in Battlewagons rather than Truks, but with vehicles being a little easier to take down I am not holding my breath.
Will give it go, but with some recent releases I am thinking about parking the Orks for a bit and trying something new. I have played the Orks for several years and I think I might need a break from them, I reckon a new Codex isn't that far away (well I hope) so I might park them unit then. This has also been partially initiated by the release of the new 40K box set. I have been considering going back to Marines as I have an Ultramarine army in a draw, but the army structure isn't great to work in 6th so it would need some new units, and the paint job is looking a bit old, so I think I might start a new Marine army. The new box contains some nice new Dark Angels models and this is where I am going to start. Dark Angels have a lot to offer in terms of variety, I can have an army of all Terminators with Deathwing, an army of Bikes and Speeders with Ravenwing or a mix of everything with basic Marines. I could also just use them as a basic Marine codex army to get some flyers in there too.
I am initially considering a Deathwing army as Tactical Terminators have had a nice boost in the new addition, anything with a 2+ save and a power fist is now pretty awesome. In 1850 I can get 7 units of Terminators with various weapon load outs and thats going to be tough for anyone to get through. So with this in mind I painted up a test model to see of I could get the Bone armour scheme to look nice, I can't play an army unless I think I can paint it well and it will look good on the table top.
I started with a White undercoat, I then washed the model with a black wash to give it some shading. I then mixed up a pot of paint that was a 50/50 mix of Bleach Bone and White and painted the model with this colour leaving some of the shading visible. I then washed the whole model with a watered done Devlen Mud to add a bit more shading. Once this was dry I lightly drybrushed the model with White to concentrate on the edges, then there was a final wash with a very watered down Sepia. This gave a nice depth to the armour. Once dry I picked out the various details, iconography etc. I am pretty pleased with the way its come out and I think a whole army of these fellas would look really nice. Not sure on the army setup yet, am very tempted to just go with units of Terminators and not bother with any vehicles at all, but that will be the starting point and then I can mix in other things if I think they are needed.
Also this month I have finished off the first unit of Grey Knight Paladins for the Salute game, next will be painting up Draigo to go with this unit in the Stormraven. Next will be another unit of Paladins, not sure if we are going to use them as we need to play test the scenario first.
Until next time....
Its been a busy week hobby wise with lots of new releases and models in the process of being painted up. I have managed to get a few more games of 6th Ed in and I am still struggling to make the Orks work. I have come to the conclusion that units of 12 in Truks just don't seem to cut it in 6th Ed, with Overwatch knocking a couple of bodies down on the charge and then generally going last in combat by the time the boyz get to hit they don't seem to have the number of attacks to do the job in the first round of combat and they really need to hit hard in the first round as in the second round they are at reduced strength as the Furious Charge turns off. I am going to try a couple of things, perhaps put in some larger units of Shoota Boyz or maybe try large units of combat troops in Battlewagons rather than Truks, but with vehicles being a little easier to take down I am not holding my breath.
Will give it go, but with some recent releases I am thinking about parking the Orks for a bit and trying something new. I have played the Orks for several years and I think I might need a break from them, I reckon a new Codex isn't that far away (well I hope) so I might park them unit then. This has also been partially initiated by the release of the new 40K box set. I have been considering going back to Marines as I have an Ultramarine army in a draw, but the army structure isn't great to work in 6th so it would need some new units, and the paint job is looking a bit old, so I think I might start a new Marine army. The new box contains some nice new Dark Angels models and this is where I am going to start. Dark Angels have a lot to offer in terms of variety, I can have an army of all Terminators with Deathwing, an army of Bikes and Speeders with Ravenwing or a mix of everything with basic Marines. I could also just use them as a basic Marine codex army to get some flyers in there too.
I am initially considering a Deathwing army as Tactical Terminators have had a nice boost in the new addition, anything with a 2+ save and a power fist is now pretty awesome. In 1850 I can get 7 units of Terminators with various weapon load outs and thats going to be tough for anyone to get through. So with this in mind I painted up a test model to see of I could get the Bone armour scheme to look nice, I can't play an army unless I think I can paint it well and it will look good on the table top.
I started with a White undercoat, I then washed the model with a black wash to give it some shading. I then mixed up a pot of paint that was a 50/50 mix of Bleach Bone and White and painted the model with this colour leaving some of the shading visible. I then washed the whole model with a watered done Devlen Mud to add a bit more shading. Once this was dry I lightly drybrushed the model with White to concentrate on the edges, then there was a final wash with a very watered down Sepia. This gave a nice depth to the armour. Once dry I picked out the various details, iconography etc. I am pretty pleased with the way its come out and I think a whole army of these fellas would look really nice. Not sure on the army setup yet, am very tempted to just go with units of Terminators and not bother with any vehicles at all, but that will be the starting point and then I can mix in other things if I think they are needed.
Also this month I have finished off the first unit of Grey Knight Paladins for the Salute game, next will be painting up Draigo to go with this unit in the Stormraven. Next will be another unit of Paladins, not sure if we are going to use them as we need to play test the scenario first.
Until next time....
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