Monday, 13 March 2017

Age of Sigma, the butterfly strikes again.

Hey Folks....

O. M. G. (excuse the teenage expression) I have so much stuff to paint right now, its piling up on the desk in a massive mountain. I am also working abroad a lot at the moment which really isn't helping.

Myself and three of my old school friends recently got together at Warhammer world to play some Warhammer Quest: Silver Tower. We used to play a lot as kids but grown up life took us in different directions and spread us out over the country, and in one case New Zealand. But with the release of the new game and some international travel stars aligning we all managed to arrange a weekend at the Mecca of gaming to play. Well long story short we all really loved it and my friend Steve who had been contemplating getting back into some gaming decided to take the jump into AoS. So with his enthusiasm for a new system ringing in my ears I started looking at it more and then the creative juices started to roll.

I have a decent size Daemon army I can use for AoS but with the release of some really cool new Stormcast Eternal models I decided to take a tentative look into a new army. This involves the inevitable test model.

I have painted a couple of Stormcast for the WHQ game in the standard gold scheme but fancied doing something a little different. I am going through a bit of a White phase at the moment. White looks really good when done well, the trick is doing it well. I have pretty much mastered it with my 30K HH army and it is this scheme that I will be applying. Although the darling of GW Ben Curry has done a similar thing and got it pasted all over the Internet - I had the idea first.

Stormcast Test model.
So what to paint? I was toying with the idea of buying the AoS starter box but wasn't sure I wanted to put down that much money on it when ultimately I might not play it that much so I just purchased a box of Liberators. This is a unit that would be in the army pretty much every time if I decided that it was an army I wanted to play. I stuck together one model and sprayed it White before applying the HH Death Guard scheme. Given that I have a ton of actual HH models waiting to be painted i found this kinda ironic. Well as you can see I think they game out ok.

In other AoS news I made my way to Warhammer World to give Steve his first real game, and what a location to play your first AoS game. I took my Nurgle Daemons with me and managed to get painted the final model for the list just before we played. The army is all Nurgle Daemons and it only felt appropriate to be lead by Epideimus.

We played a really fun game which ended in a draw. It was the Comet Scenario where you score the number of points per objective equal to the game turn. I managed to score early whilst denying Steve and built up the points but then he managed to clear off his objective in turn 4. This left the score 9 to 4 in my favour with 5 points going per objective on the last turn. Well Steve managed to sweep around with his Orc Cav and contest my objective whilst controlling his own, I was unable to clear him out of the way and thus it ended with Steve scoring 5 and making it a draw. Its a really well thought out scenario and I had not really thought about the scoring being equal to the turn number until the end. I was way ahead in points and couldn't really see a way back for Steve so I didn't think about my positioning with regard to the scenario and this caught me out at the end. It goes to show that in AoS it really isn't over until the Fat Daemon sings.

I have managed to paint a few other bits since the last post. I have finished all the HH 30K models for my initial 2500 pt Death Guard list but there is so much more to paint. My initial list was built to get models on the table but it needs a lot of work to make it into the list I am happy with so there is more to paint there. I have also finished some Tzeentch Heralds on Discs for my 40K Daemon army. I think this is going to change into a whole list. I purchased the new Fateweaver model recently as it is just so awesomely good. I pretty much have all the models for Tzeentch army, just a case of getting them stuck together and painted (as always).

I also painted a Daemon Prince, there is a new formation that is three Daemon Princes and Magnus which could be good fun.

Death Guard Stormblade.

Tzeentch Daemon Prince

 Until next time....

Tuesday, 13 December 2016

I finished something!!!

Hey Folks...

Today is a glorious day - I finished an army. I know that an army is never finished but what is finished is my initial 1850 list. My current standard practise with a new army is to begin with a list, this is usually based on some theme I have in mind or just based around a few models I like the look of. Normally once I have this initial army painted up i'll play a few games with it and then decide that its not actually that good on the table and then change a bunch of bits.

This army is yet to hit the table but it is ready and waiting. So a brief history of this army - Many years ago GW did a world wide campaign, it was related to the release of the Eye of Terror book and one of the lists in that book was a Traitor Guard type list. It was really awesome, you could take Guard models and Chaos Space Marine units, mutants - was really cool. I built a fairly solid list from that book and modelled it using Guard and Zombie kits, but as with all things that list was phased out and the models went into storage.

But then Forge World released Imperial Armour 13 and back came the Heretics list and my dreams came true. Out came the box with all my zombie Guard models and I got right to work building a list. This time it was better, I got all the tank options, Super heavies etc. I looked over what I had and didn't need to paint anything in terms of Infantry apart from a Plague Zombie unit, these guys don't have weapons and all the models I had built had guns, no problem I just bought a box of zombies and that was it. Then I needed a bunch of tanks. A couple of Leman Russ, a couple of Hydras a couple of Chimera chaises and a Baneblade. Colour scheme wise I have just done them using the rust technique that I used on my Chaos Marine army as then I could play them together for bigger games. This wont take long at all...... well then GW release the Calth set and a few other things that distracted me, my wife and I also had a baby and so a couple of years later after finishing off that initial list I finally have a completed army.

I think it looks pretty good, a lot of the infantry models are over 10 years old so do show my painting skill at that time, but as they are diseased zombies I kinda got away with it. The vehicles look Ok, a good table top standard but I finally have the Traitor Guard army that I always wanted. I can't wait to get it on the table and see how it goes. It has a surprising amounted of firepower and also bodies, admittedly none of them are very good units so I am hoping that sheer weight of dice will come out in my favour.

The one model I am really pleased with is the Baneblade. This is the centre piece to the list. I will be writing some fluff up for this model which can be found in the IA13 page. The premise is that it's an old Baneblade that used to be in the service of the Death Guard before the Horus Heresy so it's the same rusted scheme as the other tanks but with some of the White/Green of the pre Heresy Death Guard. Another model that I have plans for is a Renegade Knight, with the release of the Traitors Hate book these are official models now. This Knight is going to be all rusted up and damaged. I am actually going to use the first Knight I painted up and hit it with a drill and repaint it. That Knight was originally going to be part of a Knight Tanaris house army that never really materialised so I am going to re-purpose the model. Again, the fluff for this can be found on the IA13 page.

So that's it, after a many years and several book versions the renegade army I envisioned so long ago will finally be on the table in all its glory. The other advantage of this army is that it will pair well with my Chaos Marines for larger games and if the rumours are true there will be some nice new rules for Chaos Marines coming soon. Look for more fluff on the IA13 page and hopefully some battle reports coming up soon.

Here are a few other pictures of some bits of the army.

Renegade Ogryn and Sgt.

Plague Zombies
Hydra Battery

This is the Renegade Knight that mentioned above. I managed to get it finished before I got the pictures for the post. As mentioned this was originally painted as a loyal Knight, I normally paint Knights with all the armour plates off but in this case I had to paint it all stuck together. I popped it off the base and then stuck on all the Chaos bits before hitting it with a Boltgun Metal spray and then setting to work with the brush.

I really like the way it turned out and look forward to writing some fluff up for him.

Until next time.....

Tuesday, 11 October 2016

Frostgrave is back.

Hey Folks.

My club are starting a Frostgrave campaign soon, I really like this game, I have played it a few times but not to any real depth so I am really looking forward to the campaign and getting a few solid games in.

I do have a Warband modelled up using some spare GW figures I had lying around but I wasn't totally happy with it. It was painted ok and the models were fine but it was a bit thrown together. So its a new campaign - time for a new Warband.

I was going to go with an all female Warband and I picked up a few suitable models but, truth be told, there isn't a vast range of female models but I kept looking. I recently went to a wargames show in Derby and stumbled across a few models that I instantly thought would make an excellent Frostgrave Warband so I kinda ditched the female idea although I will still use a couple of the models in the new Warband.

I wanted to stay away from GW models this time, this isn't a GW game and I wanted it to not look and feel like a GW game so I am using models from other manufacturers. There isn't a theme so much but there is a certain look about the Warband that makes them all fit in. The main wizard and some of the Warband like Barbarians etc will be Dwarf models. I also found some great Halfling models which I will use as Archers and Men at Arms and the Treasure Hunters will come from Frostgrave warriors box. My apprentice will be one of the female models I picked up. It has a very "fantasy/Lord of the Rings" feel to it as you have a mix of races, the GW models I was using were a bit "human". They are also slightly smaller than the GW stuff and I just think they have a nice look to them.

As its only a small campaign we are starting with 1000gps so I could go straight in with a fairly decent Warband. So my initial composition will be: -

Home Base - Inn (allows 11 total in the Warband).
Treasure Hunter.
Treasure Hunter.
Man at Arms.
Man at Arms.

I think this build is pretty good. I have a solid firebase of three warriors with Bows. These guys can get into position with the help of a wizardly leap and shot a few people up. The Ranger also adds a little versatility. I was going to go with a third Archer instead of a second Treasure Hunter but I think its too much and leaves me short up the field.

The Barbarians will just get forward as fast as possible and try and hit stuff. The Treasure Hunters and Men at Arms will work as a pair, the Treasure Hunter getting forward the the Treasure with a Man at Arms bodyguard who will hang around and protect the retreating Treasure Hunter once the he has his stash.

The Ranger can also go for Treasure as well as he is fairly fast moving too.

At the time of writing I have finished a few models, one of the Archers, the Apprentice, the Ranger and one of the Treasure Hunters. I was hoping to get the whole group finished before the campaign started I am travelling to Argentina for a couple of weeks so I don't think I am going to finish.

So these are the models that I have finished so far.

From left to right. Treasure Hunter, Apprentice, Ranger, Archer.

The Treasure Hunter is a battle hardened man with worldly experience.
The Apprentice - the young girl with power making her way in the world.
The Ranger is agile, nimble (I know the model is a little un PC).
The Halfling Archer - not to be underestimated.

I really like all these models, they have a lot of character to them and work well together I think.

I'll post up progress on the Warband and how the games are going in the next few weeks.

Until next time.

Monday, 26 September 2016

Kill Team.

Hey Folks....

So GW have released Kill Team again as a boxed game. I like these boxed games they have been doing, I haven't rally bought any of them myself but they do seem very good value for money. But I digress, back to Kill Team.

The basis behind it is that you play a game with a very small army, basically a unit or two and each model acts as an individual otherwise, its basic 40K. I like it for a few reasons: -

1. Building an army to 200 points is a challenge.
2. You only need a small number of models, so you can either buy something new or use all those bits of armies you started but never finished.
3. Allows you to put some real effort and individualisation into the models as you don't need that many.
4. You can write some fluff/cool back story.
5. There is a campaign element so you can progress your characters.

(That was actually more reasons than I thought).

So what can you get for 200 points? There are so many options, just from the armies I have I can field some pretty good teams but to get a good Kill Team setup you have to think out of the box a little. What is considered a bad unit at 1850pts can be an awesome unit at 200pts.

I think shooting is probably the most important aspect at this level, I don't think that a Close Combat army would work that well as it just won't have the numbers or the transport ability to be able to get close before being shot up so I think shooty armies would work better. So now its about maximising that ability for the points available. In Kill Team you are allowed 2 Troops, 1 Elite and 1 Fast Attack. I don't think there are any armies that could fill all four slots at 200. So given the above what can I do in terms of an army.

From my own collection I could: -

1. Space Marines - 200 would get you a full Tactical Squad with a Heavy Weapon, Special Weapon and a Sgt with a Power Fist. I think this is a pretty good all rounder and you can't go wrong with marines.

2. Chaos Space Marines - At 200 I could get a 7 man Plague Marine Squad with a couple of Special Weapons. You are getting less bodies than a regular Marine Squad but you are getting T5 and FNP. At this points level those two things become super good. Also 7 is Nurgles number so that must be a good omen.

3. Orks - 20 Boyz with Shootas and 10 Boyz with Sluggas, thats 30 bodies on the table and a fair bit of shooting.

What I like the sound of: -
1. Eldar - 9 Jet Bikes (5 Scatter Lasers and 4 Shuriken Cannons) comes in under 200 points and I think this would be pretty horrific. The speed and manoeuvrability is pretty stunning. Also each bike is pumping out 3 str 6 shots. Now the down side is that each model is a unit so each bike can only shoot one enemy model a turn but that model is probably going to die. This list is fragile though, still only T4 with one wound and a 4+ save but they do have jink in their favour.

2. Skitarii - Not sure they would be super powerful but I like the concept/fluff. Maybe a unit whose programming has been corrupted and have gone rogue. I think a few Rangers backed up with some Dragoons would look really cool.

3. Deathwatch - Basically made for Kill Team, in fact their units are called Kill Teams. The book has just been released and you can pretty much just build a squad of Marines exactly how you want them equipped with pretty much anything. It's a kit bashers dream. I have been playing around with a few bits for these guys myself. The beauty of it is you really can just use bits from any Marine kit, the options are massive.

Update - Playing my first Kill Team games tonight, going to take three lists with me and hopefully get a couple of games in.

List 1.
Plague Marines. 7 Marines in the unit with a Plasmas and Meltagun.

List 2.
Chaos Marine Bikers. 5 Bikers with Mark of Nurgle, 2 Meltaguns and a Power Fist on the Sgt.

List 3.
Daemons. 8 Screamers.

I think the Nurgle Bikers will be hard as they are T6 and there isn't a lot in a 200 point list that is going to be able to deal with that. The 8 Screamers could be interesting, have no real thought or plan with this one I just thought it could be fun. The Plague Marines could be good as well, as I said earlier with T5 and FNP they are going to be able to a beating hopefully.

Update 2.
So I played three games against Eldar, I won one and lost two. Turns out Eldar are pretty good in Kill Team games, the Shuriken rule on their weapons really makes an impact. In the first game I used the 5 bikes which I thought would be pretty powerful but with a ton of Shuriken shots a turn the 6's to wound meaning the shots were AP2 just hurt too much, even with FNP. He wiped me out by the end of turn 2.

In the second game I used a 10 man Space Marine Tactical squad, my oppo changed his army up a bit with some Jet Bikes, again the Shuriken rule and their agility did for my guys although I did last a bit longer this time.

In the third game my oppo used Harlequins and I used a Plague Marine Squad, as I suspected CC armies are not going to do well in this game. My guys just blasted them up, a couple got into combat but didn't really make a mark.

So all in all a good game, I think it needs to be played differently to 40K as in you can't be too gun-ho with tactics. Might try out a big IG blob next time - could be amusing.

Until next time......

Sunday, 1 May 2016

I am back and 30K happy.

Hey Folks...

Yes it's been a while. Well things have been a bit busy for me on both the home and work front. I welcomed my daughter Alba into the world in November and as you can understand she has taken up a bit of my time. Work has also ramped up a bit, I am actually writing this in the lounge at Heathrow whilst I wait for a plane to São Paulo. I have managed to get some painting done, I just haven't had time to Blog about it or get pictures. Although that's not totally true, there are about 3 Blog posts that started and never got round to finishing so by the time I got to finish the new they didn't really make sense.

Anyway what I have done is made significant progress on my 30K HH Death Guard army. I came up with a final list and have just bought and painted the models to that list. I have no idea if it's any good or not it just has models I like in it at the moment. Bit of anti-infantry, bit of anti-tank etc. Should be able to give any other army a good game. Once I have had a few games with it I'll know if there is anything I need to change. I suspect I will be buying some more models for anyway as the Forge World stuff is just too amazing not to add to the army.  I would really like to add a Titan at some point, but anyway.....

So below are a bunch of pictures of stuff I have managed to finish for the Death Guard, all I have left are a couple of Land Raiders and a Stormblade Super Heavy. I left the really chunky stuff to the end.

Vindicator Laser Destroyer


Veteran Squad

Tactical Squad


Apologies for the quality of the pictures, I have been playing around with a new setup and haven't got it quite right yet.

Until next time...

Sunday, 22 November 2015

30K Death Guard Update

Hey Folks

So a while back in September I posted about starting a 30K Death Guard army, I put the project on pause a bit because of all the rumours of plastic 30K models. The first units that I painted were Typhon and a unit of Deathshroud Terminators. I purchased a Sicaran Venator at the same time as the Terminators and that was the next thing that I painted up. I wasn't looking forward to assembling this fella, Forge World stuff can be tricky to assemble some times but this actually went together pretty well. It is heavy though which made painting it a bit more awkward than I anticipated. It is a really nice kit and looks great once painted up. I am pretty pleased with the results.

So it turns out the rumours were true and the Betrayal At Calth boxed set has dropped. This thing is amazing and for me came just at the right time. My next purchase was going to be my troop choices and this box comes with 30 Tactical Marines with a whole bunch of weapon options. I need to work it out but I want to build them so I can use them in 30K and 40K. I am seriously considering buying another box though because then I get the option of building Devastator squads etc. The box also comes with Terminators which won't go into the 30K army but I suspect will get some use in 40K. The first model I painted up from the box was the Contemptor Dreadnaught. The pose is a little static but with a bit of posing on rocks and a decent paint job it looks ok.

So next up are the troop choices. I have assembled the first five Tactical marines and will paint them up first to get the paint scheme down. 

Until next time...... 

500 points of trouble.

Hey folks.

So this post is going to take it back to basics a bit. There was a convention in my town a couple of weeks ago, just a very small affair with 50 or 60 people turing up. The organisers put on a little 40K tourney, nothing too serious. Standard Force Org (so HQ and 2 Troops min) and a 500 point limit. All well and good you think. 

I spent weeks trying to come up with a 500 point list that I liked, it took hours and hours and to be honest I am still not happy. The same guy is running a 500pt tourney again in a couple of weeks and my stress levels are through the roof. 

My first issue was what army to take, this meant that I started creating a zillion lists for all the armies I own just trying to find something I like the look of. My problem is that I could create a really good on the board army but if the list doesn't look right then I don't like it. What does "look right" mean I hear you ask..... I have no idea. I just know it when I see it. 

So in the end I went with Orks, some Truks and Boyz. I just went with bodies. Well I played two marine lists and they just generally blew away the Truks and then killed the Boyz. I won one game on scenario and lost the other to a White Scar list. 

The White Scar list was basically one massive unit of tooled up bikes and then two min squads of Tactical Marines. This highlighted to me that at 500 points Death-star lists are good and their only real weakness is being hit with something like a Vindicator etc. 

500 points is really difficult to build a list for that works against all other lists. You could build one kind of list that will slaughter a certain other type of list but then, in turn will itself get slaughtered by certain other lists. 

So far in my fairly limited experience I find 500pt games tend to end in a massacre, I suspect that this is because an Alpha strike in such a small game is usually terminal. Although saying that in the game I won by scenario the fact that I lost all my Truks on turn one meant that I just went to an object and went to ground the whole game, there was no way I was going to kill my opponents models. He only lost because he didn't move up the table to come get me. 

So thats my theory so far that hard hitting Deathstar units are the way to go. Although I might try a cheeky Daemon summoning list, its like an inverse Alpha strike, if I am able to summon a couple of units a turn one I am essentially increasing my armies pts by 25% which makes a big swing in a small game.

So I now have two lists in mind, of course one of them essentially involved me starting a new army (because thats something I would never do right). So first idea was Cult Mechanicus. This is going to be a very low body count army, 8 models in fact.

HQ = Tech Priest Dominus with Eradication Ray.
Troop 1 = 4 Destroyers (2 Plasma Culverin and 2 Heavy Grav-Cannon).
Troop 2 = 3 Breachers (3 Torsion Cannon).

Basically there is enough firepower in these units to wipe out an infantry unit a turn or a vehicle a turn. The Alpha strike potential here is off the chart. Downside - 8 models, T5 2W, but 8 models nonetheless. The models are freaking awesome and I have gone with a theme. Basically Forge World that has been lost in the warp for thousands of years where the Mechanicum have been corrupted by Nurgle. I have painted them in a Nurgle/30K Death Guard scheme. I have this whole thing going on now where I can tie in Knights, Mechanicum and Chaos (I suspect will be a feature of another post). It just means I can create a lot of different army configuration using these models.

Second idea is Daemons.
HQ = Great Unclean One (lvl3).
HQ = Herald of Nurgle (lvl2).
Troop 1 = 10 Plaguebearers.
Troop 2 = 3 Nurgling Bases.

Tactics are just to try and summon as much as possible and win by attrition. With anything from 6 to 11 dice a turn I should in the physic phase I should be able to get some additional units on the table. If the Herald gets the 6 spell then later game I can potentially summon in a second Greater Daemon. Would need to be careful first two turns not to get blown away. I think this list has some merits but not sure, would need to try it out.

So these are the two lists I am going to run with at 500 for a bit, the Daemon list I have all the models for, the Mechanicus list involved me having to go out and get some models. I initially got the Dominus and one box of Destroyers when they were released just because I really liked them so all I needed was two more boxes (6 models, but I need only 4).

I undercoated black and then painted all over with silver. I then did my Bronze and Orange rust affect. I then painted the white bits (had to do three coats). After this applied a 50/50 mix of medium and Agthrax wash to the white bits. Once this was dry I stapled on the damage with a dark brown and then another 50/50 wash. Once dry washed the metal with Nuln Oil, after this had dried gave the metal areas a very gentle edge dry brush with a light silver. I think this looks pretty good, I will be doing a Knight in this scheme so it ties in with my 30K army and I can use it with my 40K Chaos army.

Tech Priest


Until next time......