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Showing posts with label Tournament. Show all posts
Showing posts with label Tournament. Show all posts

Sunday, 19 August 2018

Road to the doubles.

Hey Folks.

At the end of October my friend Paul and I will be attending the Age of Sigmar doubles event up at Warhammer World. My little gaming group has done a lot of the Doubles events but this is the first time that Paul and I will be teaming up. Paul plays a lot of Tzeentch and, to my shame, I have never beaten his Tzeentch with my Nurgle army, I have come close a few times but have never managed it. So what better than teaming up with my arch enemy?

Now for you fluff bunnies out there I know that it isn’t totally a match made in heaven, and being more of a fluff player I totally get that, but Tzeentch is always scheming, so what can you do?

The Armies.
On paper it’s actually a pretty good combination. When I play Nurgle against Tzeentch one of the main issues I face is that my magic gets shut down and I don’t have any shooting. One of the weaknesses of Tzeentch is that if an army gets to you and starts hitting you its pretty much over so the Nurgle/Tzeentch combo works well as one army makes up for the weakness in the other.

Tzeentch.
Paul is going with: -
Lord of Change.
Ogroid Thaumaturge.
10 Acolytes.
10 Acolytes.
3 Enlightened on Discs.
Witchfire Coven Battalion.

Nurgle. 
Gutrot Spume.
Festus the Leechllord.
10 Blightkings.
5 Blightkings.
5 Blightkings.
Chronomatic Cogs.
Soulsnare Shackles.

The Tzeentch half gives us a good magic phase, and hopefully the ability to stop the opponents phase. We have a couple of objective camping units in the Acolytes that can also shoot twice a turn (thanks to the Battalion) and a couple of fast moving hitters. The Enlightened are pretty good at taking out certain types of unit and are fast, the Ogriod can also do a ton of damage.

The Nurgle half is less complicated, point it at something you want to destroy and smash it. I love Blightkings, in combat they are total monsters. Festus will follow behind the unit of 10 and keep them healed, he can also cast Blades of Putrefaction which is an amazing spell. Gutrot can bring a unit on from any table edge, so depending on the scenario or if the opponent has some shooting at the back we don’t like, then that ability will come in useful. We don’t need to use it every game, it will very much depend on what we are facing. Chronometic Cogs will give everyone +2 move, if we can get this out first turn and combined with a Nurgle Tree we have a big threat in a turn 1 charge, next turn switch it to give the Tzeentch wizards some extra spell casting. I had 20pts left in the Nurgle half which is why the Shackles are there, potentially useful in certain situations.

So that’s the list at the moment. We’ll be trying it out over the next few weeks to see how it performs. I can’t really see us changing it much as 1000pts doesn’t give you much wiggle room. I am really looking forward to trying this out, I normally take horde style armies so taking a more elite army will be new for me.

As far as models go all I needed to do was paint up ten more Blightkings and that wouldn’t take long. I have a style for Nurgle stuff pretty much pinned down and I can crack out the models at a pretty good rate, plus there is plenty of time before the tournament.

I’ll post up info on the practise games and models as we go.

Until next time…

Thursday, 24 January 2013

Tourney Tourment.



Hey Folks

The club I go to in Hemel is running a 40K tournament over the next few months, below is the army that I intend to take. I normally play games at 1850 and having to go down to 1500 was tough. 

My only concern is that I am a bit Troops light with only two Tactical Squads, of course they can combat squad to make four scoring units but only having units of five marines is risky. 

Firepower wise I think its pretty good and with the two Terminator units it has plenty of staying power. 

I have 145 points left to spend but not sure what to spend it on, its either: - 

1. Thunderfire Cannon and some Librarian upgrades. 
2. Defence Line with Quad Gun and some Librarian upgrades. 
3. Dreadnought with Las and Missile Launcher. 
4. Second Pred. 
5. Something else...... 


HQ: Space Marine Librarian in Power Armour (1#, 100 pts) 
1 Space Marine Librarian in Power Armour , 100 pts

Troops: Tactical Squad (10#, 170 pts)
9 Tactical Squad, 147 pts = 9 * 16 (base cost 16) + Sergeant 26
1 Sergeant, 23 pts

Troops: Tactical Squad (11#, 260 pts)
9 Tactical Squad, 162 pts = 9 * 16 (base cost 16) + Plasma gun 10 + Plasma Cannon 5 + Sergeant 26
1 Sergeant, 23 pts

1 Razorback, 75 pts = (base cost 40 + Twin-Linked Lascannon 35)

Fast Attack: Storm Talon Gunship (1#, 155 pts)
1 Storm Talon Gunship, 155 pts = (base cost 130) + Typhoon Missile Launcher 25

Elite: Terminator Squad (5#, 230 pts)
4 Terminator Squad, 190 pts = 4 * 40 (base cost 40) + Cyclone Missile Launcher 30
1 Sergeant, 40 pts

Elite: Terminator Squad (5#, 205 pts)
4 Terminator Squad, 165 pts = 4 * 40 (base cost 40) + Heavy Flamer 5
1 Sergeant, 40 pts

Heavy Support: Predator (1#, 120 pts)

1 Predator, 120 pts = (base cost 60 + Lascannon (each side) 60)

 Heavy Support: Vindicator (1#, 115 pts)
1 Vindicator, 115 pts 

Suggestions welcome........